![]() It's important to determine where you want to create a Sound object because its location affects how users hear its audio. Volume and pan position remain the same regardless of the user's position or rotation. Within the Workspace without a parent object. Volume changes depending on the distance between the user's sound listener and the position of the attachment. Volume changes depending on the distance between the user's sound listener and the position of the part, as well as part's size.Ĭhild of an Attachment, MeshPart, TrussPart, WedgePart, or CornerWedgePart.Īudio emits outward from the single attachment point. Our subreddit's suggested list of places you should visit.Child of a block, sphere, or cylinder BasePart.Īudio emits outward from the entire surface of the part.We cannot moderate users, content, or account security. The rules are explained more in depth here. ![]()
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